#pragma once
#include "AnimationSprite.h"
#include "PhysicsBody.h"
class SpriteFood:public CAnimationSprite,
				 public CPhysicsBody
{
public:
	SpriteFood(void);
	~SpriteFood(void);
	static SpriteFood *node(const std::string arrayPic[],int nNum,bool bRepeat=true);
	bool init(const std::string arrayPic[],int nNum,bool bRepeat=true);
	cocos2d::CCSize getSize();
	
private:
	cocos2d::CCSize size_;

};
